![]() C) place the screen_end script in the End Step event.Īnd place that object in the first and foremost room of your game, mark it persistent, and make sure there are no duplicates of it.B) place the screen_begin script in the Begin Step event.A) place the screen_initscript in the Create event.Like, obj_screen, objScreen, o_screen, or whatever, and do the following: STEP 3: Now we have are scripts, but where do they go? Create an object. Quote from: screen_end // this sets surface 'screen' as the drawing target for everything in the game, so all drawing will be done on this surface and not on the game screen Quote from: screen_begin // this draws the surface on the screenĭraw_set_blend_mode_ext(bm_one, bm_zero) ĭraw_surface_stretched(screen,screen_x,screen_y,screen_w*screen_scale,screen_h*screen_scale) this will destroy the screen object if surfaces are not supported on the graphics card, reverting to the viewport method Screen = surface_create(screen_w,screen_h) create a surface for the whole screen to be drawn on Quote from: screen_init // screen base(view_wview and view_hview) Here is what goes in each of the scripts. STEP 2: Create 3 scripts, screen_init, screen_begin, and screen_end. I prefer to do it that way, because then the values aren't constant and I can support multiple different scales. If you have lots of rooms, it might be easier to do this via code*. It is important that this is consistent for all rooms. it would look like this, in GM's room editor. So, for example, if you were using a scale of 2. Use a view for every room and have the port W and port H scaled appropriately. Going back on my answers I realized this is not up to scratch and needs the tutorial content. This utilises surfaces so if you need some extra help on that - this post provides a lot of information. If it seems out of scale make sure your texture for the back ground is the same size as the room/map you're in.Īlternatively use this post here to create a background script that will upscale the back ground with (hopefully) crisp results. It’s quite easy to sum Dude, Stop up in a few words. Socks and sandals, a perfect pick if you’re 68 years old visiting Key West. Turn off the scale function in the backgrounds tab in the map. Dude, Stop, now available on the Switch, lets us become that one guy in a very brief, safe, and absolutely hilarious experience.
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