![]() For example, If a player has 9 resource cards, and a 7 is rolled, the player must get rid of 4 cards. In addition, when a 7 is rolled, all players with 8 or more resource cards must discard their choice of half of their cards, rounded down. That player may also steal a resource card from another player with a settlement or city adjacent to the robber's new placement. There is also a robber token, initially placed on the desert if a player rolls 7, the robber must be moved to another hex, which will no longer produce resources until the robber is moved again. For example, if a player has one city and two settlements adjacent to a grain hex, that player would take four grain resource cards if the corresponding number was rolled. Players with a settlement adjacent to a hex containing the number just rolled receive one card of the corresponding resource cities produce two cards of the corresponding resource. On each player's turn, two six-sided dice are rolled to determine which hexes produce resources. Players build by spending resources (wool, grain, lumber, brick, and ore) that are depicted by these resource cards each land type, with the exception of the unproductive desert, produces a specific resource: hills produce brick, forests produce lumber, mountains produce ore, fields produce grain, and pastures produce wool. In 2016, editions of the game were released with a conventional fixed layout board in this configuration, the hexes of which cannot be rearranged. Newer editions of the game began to depict a fixed layout in their manual, which has been proved by computer simulations to be fairly even-handed, and recommend this to be used by beginners. The game board, which represents the island, is composed of hexagonal tiles ( hexes) of different land types, which are laid out randomly at the beginning of each game. Players build settlements, cities, and roads to connect them as they settle the island. The players in the game represent settlers establishing settlements on the fictional island of Catan. This is one of many custom, extra-large Catan boards seen during demonstrations and tournaments at Gen Con. Why there is a difference between the 2 example setups I don't know, but I would take it as a good thing, and try both example setups before playing randomized setups, both example setups are compliant with the placement rules of the latest 5th edition.A giant game of Catan being played at Gen Con Indy 2003. With the alfabetic numbering you can't put 8's and 6's next to eachother when placed correctly. So if this happens you have to "manually" adjust the numbers. If you use the complete random setup you must indeed lookout for 8's touching 6's, which is never allowed no matter the edition version. In the randomized setups you can either shuffle the numbers either completely random or place them according to the alfabetic numbering on the back. Once you have "graduated" from the pre-made setups, you can advance to the randomized setups. ![]() The premade number setup is not supposed to be used with random resource tiles as you are suggesting so a 6 or an 8 will never touch, not in the premade setups nor in the 5th edition random setups. But these setups are supposed to be used "as is" with the exact tile and number setup. The 2 pictures you show are premade setups, and both can be used to do a premade setup where the resources will flow well and are good for beginners. It seems to me you are confusing the premade example setups with the randomized setup.
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